Calling this style The Pull to the Darkness
Last night I had my first event with this saber, it went awesome, everyone loved the effects. I'm also very proud to report the dual 21700s were invaluable. We did the Carolina Hurricanes Star Wars night and I was posing for pics for close to an hour 30, the first battery lasted past the first hour and might have gone longer, but during a very brief lull I quickly toggled to the second battery to be safe. I wouldn't have had time to swap batteries in the situation so the toggle switch was great. I need to do a full test for exact run time but I was expecting the first battery to start going at the first hour mark but it was still kicking and there was no let up. I'm trying to get some pics from the event but I was super happy and excited with how it ran and how it looked in person and in pics.
Smoothswing demos
So after lots of iterations I finally have my unstable blade effects "just right".
Here's a quick video of my saber compared to a scene in TFA I used for reference:
And here's the saber by itself:
This is awesome, great work!
Would you mind sharing your config for this blade style?
-Darkmatter73
edit: Nevermind, just saw the post at TRA =)
Last edited by Darkmatter73; 05-15-2019 at 01:03 PM.
Here's the code although it sounds like you found, I thought I posted here already:
Code for 3 blade config:
StylePtr<InOutHelper<Lockup<StyleFire<Blast<Locali zedClash<BrownNoiseFlicker<Red,RandomPerLEDFlicker <Rgb<25,0,0>,Rgb<60,0,0>>,200>,White,80,50>,White, 200,100,300>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2> ,FireConfig<4000,0,0>,FireConfig<2,1000,5>,FireCon fig<100,0,5>>,Pulsing<Gradient<StyleFire<Blast<Loc alizedClash<BrownNoiseFlicker<Red,RandomPerLEDFlic ker<Rgb<25,0,0>,Rgb<60,0,0>>,200>,White,80,50>,Whi te,200,100,400>,Rgb<80,0,0>,0,8,FireConfig<10,1000 ,2>,FireConfig<4000,0,0>,FireConfig<2,1000,5>,Fire Config<100,0,5>>,StyleFire<Blast<LocalizedClash<Br ownNoiseFlicker<Red,RandomPerLEDFlicker<Rgb<25,0,0 >,Rgb<60,0,0>>,200>,White,80,50>,White,200,100,400 >,Rgb<80,0,0>,0,8,FireConfig<10,1000,2>,FireConfig <4000,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5 >>,RandomPerLEDFlicker<White,Strobe<Blue,White,50, 1>>,StyleFire<Blast<LocalizedClash<BrownNoiseFlick er<Red,RandomPerLEDFlicker<Rgb<25,0,0>,Rgb<60,0,0> >,200>,White,80,50>,White,200,100,400>,Rgb<80,0,0> ,0,8,FireConfig<10,1000,2>,FireConfig<4000,0,0>,Fi reConfig<2,1000,5>,FireConfig<100,0,5>>,StyleFire< Blast<LocalizedClash<BrownNoiseFlicker<Red,RandomP erLEDFlicker<Rgb<25,0,0>,Rgb<60,0,0>>,200>,White,8 0,50>,White,200,100,400>,Rgb<80,0,0>,0,8,FireConfi g<10,1000,2>,FireConfig<4000,0,0>,FireConfig<2,100 0,5>,FireConfig<100,0,5>>>,Gradient<StyleFire<Blas t<LocalizedClash<BrownNoiseFlicker<Red,RandomPerLE DFlicker<Rgb<25,0,0>,Rgb<60,0,0>>,200>,White,80,50 >,White,200,100,400>,Rgb<80,0,0>,0,8,FireConfig<10 ,1000,2>,FireConfig<4000,0,0>,FireConfig<2,1000,5> ,FireConfig<100,0,5>>,StyleFire<Blast<LocalizedCla sh<BrownNoiseFlicker<Red,RandomPerLEDFlicker<Rgb<2 5,0,0>,Rgb<60,0,0>>,200>,White,80,50>,White,200,10 0,400>,Rgb<80,0,0>,0,8,FireConfig<10,1000,2>,FireC onfig<4000,0,0>,FireConfig<2,1000,5>,FireConfig<10 0,0,5>>,RandomPerLEDFlicker<White,Strobe<Blue,Whit e,50,1>>,StyleFire<Blast<LocalizedClash<BrownNoise Flicker<Red,RandomPerLEDFlicker<Rgb<25,0,0>,Rgb<60 ,0,0>>,200>,White,80,50>,White,200,100,400>,Rgb<80 ,0,0>,0,8,FireConfig<10,1000,2>,FireConfig<4000,0, 0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,Style Fire<Blast<LocalizedClash<BrownNoiseFlicker<Red,Ra ndomPerLEDFlicker<Rgb<25,0,0>,Rgb<60,0,0>>,200>,Wh ite,80,50>,White,200,100,400>,Rgb<80,0,0>,0,8,Fire Config<10,1000,2>,FireConfig<4000,0,0>,FireConfig< 2,1000,5>,FireConfig<100,0,5>>,StyleFire<Blast<Loc alizedClash<BrownNoiseFlicker<Red,RandomPerLEDFlic ker<Rgb<25,0,0>,Rgb<60,0,0>>,200>,White,80,50>,Whi te,200,100,400>,Rgb<80,0,0>,0,8,FireConfig<10,1000 ,2>,FireConfig<4000,0,0>,FireConfig<2,1000,5>,Fire Config<100,0,5>>>,3500>,RandomPerLEDFlicker<Red,Wh ite>>,150,500,Black>>(),
StylePtr<IgnitionDelay<550,InOutHelper<Lockup<Styl eFire<Blast<SimpleClash<BrownNoiseFlicker<Red,Rand omPerLEDFlicker<Rgb<25,0,0>,Rgb<60,0,0>>,200>,Red, 80>,Red,200,100,400>,Rgb<80,0,0>,0,8,FireConfig<10 ,1000,2>,FireConfig<0,0,0>,FireConfig<10,1000,2>,F ireConfig<100,0,5>>,StyleFire<Blast<SimpleClash<Hu mpFlicker<Red,Rgb<100,0,0>,40>,Red,80>,Red,200,100 ,400>,Rgb<80,0,0>,0,8,FireConfig<10,1000,2>,FireCo nfig<0,0,0>,FireConfig<10,1000,2>,FireConfig<100,0 ,5>>>,120,500,Black>>>(),
StylePtr<IgnitionDelay<550,InOutHelper<Lockup<Styl eFire<Blast<SimpleClash<BrownNoiseFlicker<Red,Rand omPerLEDFlicker<Rgb<25,0,0>,Rgb<60,0,0>>,200>,Red, 80>,Red,200,100,400>,Rgb<80,0,0>,0,8,FireConfig<10 ,1000,2>,FireConfig<0,0,0>,FireConfig<10,1000,2>,F ireConfig<100,0,5>>,StyleFire<Blast<SimpleClash<Hu mpFlicker<Red,Rgb<100,0,0>,40>,Red,80>,Red,200,100 ,400>,Rgb<80,0,0>,0,8,FireConfig<10,1000,2>,FireCo nfig<0,0,0>,FireConfig<10,1000,2>,FireConfig<100,0 ,5>>>,120,500,Black>>>(),
Read more: http://therebelarmory.com/thread/108...#ixzz5o1sOfmzl
I have begun my 3 builds. I'm building 3 of these, and after honing out one of my quillions today.....2.5 hours later, I don't think I'll take on one of these crossguards again. The 3/4 ID on the quillions still is befuddling to me.
TOm
"Mistakes are our greatest teacher."
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