Sorry for not responding earlier @fenixfire
I meant to apologize before anyone else commented, but got caught up in other things.
Anyways, I would definitely like to take a step back and apologize for being defensive. It was hard to tell where you were coming from in that first post, but by your second post I can definitely see that you are trying to help and I definitely appreciate that. For that, I must say thank you.
Maybe I was having a bad day or I read your first post wrongly, but regardless, I should not have responded the way I did.
I am using the Photoview that is build into my copy of SolidWorks.
I think there might be a control setting for perspective scaling somewhere, but I've never used it before now.
I know there are other options out there, I know many people use Keyshot, but so far any and all renderings I've done have mostly just been on personal projects. I did a few back in school while working on projects for my Design of Mechanical Components course in order to ensure my group's presentation looked as good as it could after a member of another team showed me what renderings were and how great they could look.
Photoview certainly isn't the best thing in the world, nor are SolidWorks' native appearances, but I've made due so far.
In the past I've had issues with Gold-Leaf Metallic Paint, and I'm currently having issues with the Krayt Dragon Pearl/Marble.
I'm not sure if it's just the angles I did my renderings at, or if the varying thicknesses cause an illusion that it is not in perspective, but the renderings are in perspective.
Also, in regards to the Steampunk/Dieselpunk remark, I went over it in this post: http://forums.thecustomsabershop.com...l=1#post259150
Now, as for my watermark(s), I kinda get where you guys are coming from.
I didn't look around for too many examples of what they should look like, or how big they should be, or any of that. None of my classes taught me about watermarks, but I do know I've come a long way from making a sketch on paper, scanning it, and applying it over an image, because you can clearly see it wasn't computer generated by the rough outlines... Yeah, it was bad.
I mainly looked at these two pieces as reference of what I could do for my watermarks:
http://sgthk.deviantart.com/art/Mast...heme-272380086
https://grabcad.com/library/500g-eeva-supercar-1
I really liked SgtHK's signature design, it was elegant but still managed to provide necessary information with overlayed text, which is what from what I'm reading, is what you guys don't like. Maybe I didn't execute it as well, or perhaps that style is better reserved for mesh-cloud (non-Solid) models.
The second example, is where I got the idea for the footer. I believe there were also a few others with headers/footers, but this was the first that I found. I also know that a few people will put their signatures in as decals on the model itself, but I've wanted to avoid that. I know that just about any watermark will take attention away from what's in the image, but I wanted to avoid completely robbing the image of what its contents were.
While I'm not sponsored by anyone other than myself, which means I don't really need a reason to add any logos on my watermarks, I know that Grabcad has in the past had issues with Chinese websites stealing the models and renderings and they've tried to sell them without permission of the modeler.
They will take the model and not even bother to create their own renderings, so by adding the logo and my watermark, either they can use it and anyone that sees it will know where they came from, or they would have to make a new rendering, which takes time.
If I'm creating things and uploading them for free, I want them to stay that way.
The same thing goes with students in school. I know there are kids out there who are lazy and would sooner download something someone else made and try to take credit for it. So at least with watermarks on the renderings, they would have to spend their own time creating renderings if they chose to do so.
Regardless of the intent, I do want people to know where and from who the models came from.
If I help someone learn about how to model particular geometry in SolidWorks, awesome.
If I am providing a model that is more accurate than anyone has produced thus far, awesome.
If the models/renderings help me achieve getting my next position, again that's awesome.
The SolidWorks watermark/logo is pretty self explanatory, it's so others know what software I use.
I add the Creative Commons free licensing to my renderings and each of my models because I know that there have also been those who were taking models from websites and selling 3D Prints of them.
While that's in a bit of a grey area, I don't want that happening with my models. If you are charging someone for 3D Prints of my models, it should purely be the cost of the materials without any markup.
But mostly, I just don't want people taking my models or renderings and uploading them on other websites without my permission.
The footer is pretty easy to crop out, which is why I've added the signature watermark, and I usually place it over a gradient background (I didn't for these), and I try to slightly overlap it onto the model. That way, if someone wants to try and edit it out, it'll at least take them longer than most want to put effort into.
@PhoenixHawk, I knew from the very beginning that I wanted to use a Krayt Dragon Pearl in the design of my lightsaber. It's what I had used in KOTOR, so it just made sense to me to try and use it here.
In the game it appears as a sphere, and the only other representation of it is by Rob Petkau aka Madcow, and in that representation, it again appears as a sphere.
So if it's a thing in books somewhere that it gets cut into a crystal shape, that would be news to me.
While it isn't crystal shaped, I do have an actual crystal in the core, be sure to look at the rendering of the core I have on the first page again! (EDIT - Added a photo of it)
http://brainwagon.org/wp-content/upl...op-300x300.png
While refraction through a sphere may not be the most ideal, it isn't the worst thing in the world.
On the upside, by adding elements from DPSS lasers, hopefully any negative effects caused by this would be otherwise fixed.
Then again, I'm building off of the Scifi science already presented, and my internals are mostly meant to just look cool.
That said, while it's all still a work in progress, hopefully you all will enjoy this:
And here's an older shot. Before you guys say anything,
YES, SOME OF THE ARROWS POINT TO THINGS THAT ARE NOT IN PLACE YET
Please also note that many of the internals are placeholders of what is yet to come.
Here's a shot of the Power Crystal sitting in its redesigned crystal cradle!
I'm actually not a fan of how the rippled water effect looks like after it is rendered, but pre-rendering it looks great on the Krayt Dragon Pearl!
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