Exactly the way I was imagining it... that is... it doesn't have to PRECISELY match the flicker that the saber would behave as (during "hum" / non-motion)... but yes, if there *IS* flicker/glow present in a ramp on or off... it will likely blend better with a saber mode that is configured to produce these flickery features...
However... if the flicker/pulse was somehow more mild, the user could simply go for a more traditional smooth ramp... OR... we could have:
[power glow/flicker]
pwrgf = 0 ... ... traditional smooth ramping as in previous CFs...
pwrgf = 1 ... ... subtle, yet "interesting" flickering ramp... "buzzed", heheh
pwrgf = 2 ... ... volatile, very "wild" flickering ramp (possibly with a little glow)... "drunk as a skunk"
This way... for "violent" saber modes (such as for example Phoenix Pyre or Ancient)... setting #2 is good. The rest... you get the idea.
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