Originally Posted by
Nano Biscotti IV Manual
flks [0-20]: speed of the energy variation / flickering effect of the blade. A high value produces a damaged saber effect while a small value generates subtile energy changes. The value 0 disables the effect (static blade). flkd [0-100]: depth (in %) of the energy fluctuation effect, i.e. the the range over which the LED brightness will be affected during the effect. A low value does not modify the energy very much while a high value « digs » big steps of light intensity. To be used with the parameter flks. shmrd [10-500]: duration of the shimmering effect of the high-power LED during a clash. Make sure this duration is not too much longer than the associated sound to keep a nice result. shmrp [5-25]: periodicity of the light bursts during the clash effect. A slow period will produce tight bursts. shmrr [0-25]: random value applied to the periodicity of the light burst during a clash effect. Allows having bursts that are not regularly spaced in time which increases the realism. For instance, a period shmrp of 20 and a random value shmrr of 10 will produce a period between two bursts varying between 20 and 30 (ie 40 and 60 ms). shmr% [0-100],[0-100] : shimmer effect depth. Defines how the shimmer will "dig" the blade defined brightness during a clash or a lockup effect. A static flash is achieved by leaving that value to 0. That parameter is actually composed of 2 numbers separated by a comma to define the range to apply to the brightness modification during the shimmer.
Bookmarks