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Thread: Single LED Flash on Clash?

  1. #1

    Default Single LED Flash on Clash?

    Hey all, I've been trying to research this and I'm having a heck of a time finding information. Is that because having a flash with a single LED is just not possible and you need to use a tri in order to do it? Or is there an easy way to make a single LED more or less flicker as a FOC?

  2. #2

    Default

    I believe all of the soundboards sold here at TCSS will be able to shimmer the led during FoC, so you will see an effect even with a single led. The multi-die FoC really is worth the extra money and effort to get it...just my opinion.

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  3. #3

    Default

    But with the NB, there's a separate pad that utilized the FoC, correct? By not using it, isn't that feature just completely missing? I can see how it would work with the Pico Crumble since the FoC is built in and there's no pad. Am I thinking about that all wrong? My main motivation is making some basic sabers for the kids which might just be a bit cheaper and more practical for them to run around with. But I do agree that the multi LED's are the better choice in general.

  4. #4

    Default

    That's for adding another color to the FoC or setting the FoC to a specific color. The shimmering effect still applies to the main led as well. In the config file, you have these parameters:

    - shmrd [10-500]: duration of the shimmering effect of the high-power LED
    during a clash. Make sure this duration is not too much longer than the
    associated sound to keep a nice result.
    - shmrp [5-25]: periodicity of the light bursts during the clash effect. A slow
    period will produce tight bursts.
    - shmrr [0-25]: random value applied to the periodicity of the light burst
    during a clash effect. Allows having bursts that are not regularly spaced in time
    which increases the realism. For instance, a period shmrp of 20 and a random
    value shmrr of 10 will produce a period between two bursts varying between
    20 and 30 (ie 40 and 60 ms).
    - shmr% [0-100],[0-100] : shimmer effect depth. Defines how the shimmer
    will "dig" the blade defined brightness during a clash or a lockup effect. A static
    flash is achieved by leaving that value to 0. That parameter is actually
    composed of 2 numbers separated by a comma to define the range to apply to
    the brightness modification during the shimmer.

    These values apply to all of the led's wired to the board. This was how FoC was done before the addition of another led.

    Got a question? Start Here. Have you tried the Thread Index yet? Most questions can be answered there.

  5. #5

    Default

    This is awesome man thanks. I had the hardest time searching out if this was a thing, so hopefully this helps someone else that does the same kind of search

    That's good to know! My idea here with making something for the kids is now that I've actually put something together and I have some idea of the dimensions of the components, I'm going to try and put together some relatively inexpensive PVC blades with the single pre-wired LEDs from TCSS and wire it up with a NBv4.

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