Hey guys, I decided I might as well post the rules that I and my students follow when in Saber combat... These are created by me, so I am not saying this is the only way to do it, just the way I like to.
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The Following rules may be altered to each one’s specific needs of Saber combat. Changes must be granted and announced by Ruling Official.
The consequence of breaking any of the following rules shall result in the immediate forfeiture of said duel. A loss will be granted to the offending opponent and a win given to the observant opponent.
Basic Terminology;
Duel; Combat with two persons only.
Battle; Combat with two or more persons.
Boundaries; A specified area of land in which battles are to take place.
Strike; An offensive attempt to land a hit on an opponent.
Block; A Defensive attempt to keep a hit from landing on the defensive opponent.
Hit; An action in which a Combatant successfully gives a blow to one of the six hit zones.
Hilt; Handle area of a LED-Saber in which the hand grips.
Blade: The illuminated tube of A LED saber. Used to deal hits, strikes, and blocks.
Combatant/Opponent; A person engaged in a duel or Battle.
Thrusting; shall count as any jabbing or poking action that is performed by a combatant.
General Dueling;
1. Never Duel at 100%. The battle is not life or death, so there is no reason to fight like it.
2. Battle with Honor. Fellow combatants shall show respect in all actions, language, and conduct.
3. Ruling Officials. Ruling Officials shall have the following roles. (a) Enforcing and promoting the general knowledge the rules of “LED-Saber combat” in Battles. (b) Resolving conflicts between two or more opponents. (c) Any arguing or any otherwise expressed disagreement in a disrespectful means shall result in a temporary suspension of said combatant’s dueling privileges to be decided by Ruling Official.
4. Duel Wins and Losses. A Win shall be granted to the combatant giving their opponent a hit to zone 1, 4, or, 2 and 3 combined. The receiving opponent shall be giving a loss and shall immediately leave the boundaries of the battle. Lightsaber(s) shall be left in battle boundaries until battle is completed.
Starting a Battle
A Battle shall commence upon the announcement of the Ruling Official or upon the consent of all combatants in said battle.
(con’t on Page 2)
During a Battle
1. Call Your Own Shots. Combatants shall call hits upon their own persons only.
2. Any Hit Counts. Upon the event of a blade coming in contact with any of the six hit zones, at any force, the strike shall count as a hit.
3. No throwing of the LED Saber. Any time the hilt is released from the combatant’s hand in the direction of an opponent, the said action shall count as a throw.
4. Stay in specified boundaries. Combatant must not place two feet outside specified boundaries. One foot is permissible. The Ruling Official will specify the boundaries the battle shall take place in before the start of the battle.
5. No Thrusting of the LED Saber toward Zone #1. The LED Saber shall never be intentionally thrusted at Zone #1 of an opponent. The violation of this rule shall result in a temporary suspension of said combatant’s dueling privileges to be decided by Ruling Official.
Hit Zones
Hit zones are zones in which, upon the event of a real battle, the person’s body would be affected accordingly.
Zone #1; this zone includes the area of the head and neck, Strikes and hits to this area are extremely discouraged. A hit to this area results in immediate loss.
Zone #2; This zone includes the Right Arm. Hits to this area result in the loss of use of the right arm.
Zone #3; This zone includes the Left Arm. Hits to this area result in the loss of use of the left arm.
Zone #4; this zone includes the area of the Shoulders, torso and thighs. Hits to this area result in immediate loss.
Zone #5; This zone includes the Right Leg (below the knee). Hits to this area result in the loss of use of the right leg.
Zone #6; This zone includes the Left Leg (below the knee). Hits to this area result in the loss of use of the left leg.
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