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Corbin_Das
12-01-2007, 08:55 PM
Greetings all.
In response to numerous request I've gotten over the past year, as well as a recent discussion about how it's done, I've decided to FINALLY take the time to put together a tutorial on how someone with Microsoft Paint can render a reasonable looking custom hilt. MS Paint is a rather simple program that can't do all the "cool" things Photoshop can do, but with a basic understanding on how it works, what it can (and can't) do and some simple techniques I'll show you here, most anyone can design a nice looking 2D rendering of custom Lightsaber.
Step one.....instead of trying to duplicate the way chrome looks by drawing each reflection and highlight, find a decent picture of something that has the appropriate texture of what you're looking for. In this first picture, I'm using the chrome section of an ESB Luke saber and the brass from a garden hose fitting.
Open those pictures in MS paint, then select a small sliver of the texture you're wanting. Next paste this selection on a blank area of the screen and grab the little dotted box that surrounds the selection by it's side. There's another little dot there in the center along the side. Click on this and drag the mouse sideways to stretch the selection into a long rectangle.

http://img.photobucket.com/albums/v345/corbin_das/CutPaste.jpg

Step two.....After you have the chrome and brass sections, use your select option and start selecting, copying and pasting various items that you might want to include on your saber from whatever pictures you can find.Since I'm using the ESB saber, I chose to copy and paste the red button assembly and one of the socket head srews in the grip. Using the eraser, you can "clean up" the unwanted areas, like the main body around the pasted red button bezel.
If you're wanting to select a very specified area from a picture, you can utilize a trick I came up with that I like to call "red box white". Make sure that you set the selection option to allow for the white to be transparent. This is done at the bottom of the tool box. There's two boxes there: one for making your selections able to cover up an existing area by having the white selected area in the selection be opaque; the other allows for the white selected area to be transparent.
For the button head screw paste for instance, you COULD just take the eraser and remove all the black from around it if you wanted. However, an easier way is to make a red square (or any color that's not on the main picture), then draw a white image in the center of it that's the shape and size of what you're wanting to select (in this case, a circle). Select the box/circle combo and drag it over the pasted screw head. Position it so that the red blocks out all the black area and you only see the round head through the white circle. You can either copy and paste the screw surrounded by the red box or just move on to the next step.
Go to your tool box along the left side of the window and click on the fill option. It looks like a paintcan pouring out paint. Make sure you set the color to white in your palatte along the bottom of the window. Then position the fill icon over the red box and turn it white. You're left with a perfectly round screw head.

http://img.photobucket.com/albums/v345/corbin_das/CutPaste2.jpg

Step three.....utilize this same "red box white" trick on the stretched out chrome tube you made in step one. This time, make the red box, put a white rectangle inside it, then draw some red lines in an angled or curved design onto the white area. You're wanting to make the shape of whatever emitter you're trying to come up with (in this example). Once you're satisfied with the shape, turn the rest of the white area red again, leaving only the shape you're wanting your emitter shroud to be.
Just like before, put the red box over a section of your desired texture (the stretched chrome section) and allign it so that you can only see the chrome throught the whire area of the red box. When you get it how you want it, turn the red part white and you've got a shaped emitter.

http://img.photobucket.com/albums/v345/corbin_das/CutPaste3.jpg

Use the "red box white" trick to shape angles, ridges, curves, cutouts or whatever shapes you want from whatever sources you want until you have a library of dozens of elements like thumbscrews, buttons, LEDs, covertech knobs, D-rings or whatever. I'd save them to a dedicated paintshop picture called "parts" or something like that. That way, you can open a couple MS paint programs at the same time and copy from your "parts" page, and load onto whatever project you're currently working on. You might have to resize some things.
Step Four.....If you're wanting any grooves in your hilt, or just different sized spacing for the reflection so that you can "red box white" smaller items and have the chrome on it be a smaller version of the main body, select a sliver from your stretched chrome tube. Then instead of stretching it sideways like you did in step one, squeeze it together, making it a bit shorter. Once you have done this, you can either stretch out the new, smaller chrome selection, making a smaller looking chrome tube....or you can copy and paste several of the slivers to make grooves for the grip area.

http://img.photobucket.com/albums/v345/corbin_das/CutPaste4.jpg


Remember how I told you to make sure the selection area has white set to transparent before? Well, now you're going to want to have the white be opaque. Select the squeezed version of the chrome tube that you just made (making sure not to grab too much, if any,of the white along its sides). Copy and paste this sliver of this smaller "diameter" chrome section over the main body of the tube (the larger chrome section). The opaque white will now create little notches on the top and bottom of the larger tube, creating the effect of "grooves". Space as many of these grooves as you like onto the saber's main body. If you have some white showing on the sides of the grooves (like in my picture below), just select the larger tube area and stretch it over the white untril it touches the other smaller chromed area. I find that drawing a small line where the larger and smaller ares comes together helps define the groove better. Use a neutral gray color that you can select from the saber body itself. If you're really ambitious, you can even make the line darker where the reflections are darker and lighter where the reflections are lighter.
Do the same shrinking technique to the brass selection you made earlier, if you're wanting different sized brass. The same "squeeze" technique can be used on the round button head screws to make it look like they're more oval. This would be used if you wanted to make it look like the screw was attached at an angle to the direction you're viewing it. Once you made some oval screw heads, you can copy and paste one, then flip it vertically, so that the shadow on it is reversed and you could place that one on the underside of the hilt and have it look a little different.
Another technique you can employ is only selecting a small section ofthe screw to make it look like a side view. In the picture below, over towards the right, you can see where I selected just the top rounded section of the screw and pasted that. It looks like the side view profile of the screw head. I could have just as easily sected the bottom of it for a different look.
Then it's just a matter of putting all the pieces together.

http://img.photobucket.com/albums/v345/corbin_das/CutPaste5.jpg

This particular design was done to illustrate the techniques outlined in the tutorial and not to show any particular saber design that I'm planning to build. So if you must comment that you think the saber needs this, that and the other thing....feel free.... . I'll politely listen, then roll my eyes.


Corbin Das

valeon
12-01-2007, 10:59 PM
Excellent tutorial, these are some things I haven't considered, because I'm a photoshop junkie.

37H4N
12-02-2007, 09:42 PM
Very good turorial. Thats the one I learned from.

With time and practice, you will learn to come up with your own techniques and such. Myself and Dacota are I guess you could say, 'accomplished' MS Paint saber renderers. 8)
If you ever need any tips you who to ask. :wink:

I wonder if there will be saber rendering threads now. :idea:

Dark Helmet
12-03-2007, 12:00 AM
paint.net is another program that does this well (free too) personally i prefer to build by feel, and let asthetics come later, oddly enough, my saber looks like the first one i designed in ms paint . ill post some pics asap, but this approach seems the best.......make it look the way you want, then fill in the blanks......

DACOTA
12-03-2007, 09:22 PM
I wonder if there will be saber rendering threads now. :idea:


:shock: :shock: That would be so cool, and thanks for calling me an accomplished ms paint renderer. :wink:

Corbin_Das
12-03-2007, 09:48 PM
I wonder if there will be saber rendering threads now. :idea:


Perhaps, though we DO already have the Concepts and Sketches section. (http://www.thecustomsabershop.com/forum/viewtopic.php?t=817) It might be a bit redundant to have this too.

Corbin

valeon
12-03-2007, 09:51 PM
That's not really the point of the thread. This is a tutorial on how to do it for novices. Not a place to post your own pics. This is just the ammo to shoot at the other thread.

Corbin_Das
12-03-2007, 09:56 PM
I don't think he was suggesting posting the renderings in this thread anyway, though I may have misunderstood him. Either way, I agree that this thread is not a place to post your renderings. I just felt that since several folks have used 2D and 3D programs to render concepts of sabers in the concepts and sketches area, that it might be a good idea to simply have them there.

xwingband
12-03-2007, 10:21 PM
No offense but I would rather not have individual threads for people showing their designs either...

It's just a way to stroke each others egos and make pointless posts of "Oh I like that one".

The existing concepts and rendering thread I like to think of as like the gallery threads. I don't put all my sabers I ever make in a gallery thread. I just post the good stuff. That's mostly what I don't like about render threads... when it's not generated by another person the designs are just idle musings.

It's like an artists sketchbook. Is there good stuff in it? Probably, but they are mostly practice and tests that are never meant to be shown.

Look at it that way. If you want to get someone to help you with a design PM them! Or open up a thread to ask, that's already established as a way of getting it done.

Hasid Lafre
12-04-2007, 04:54 AM
I agree with X here

Altair
12-08-2007, 12:48 PM
Both photoshop and paint are obsolete when you can model in 3D!

Corbin_Das
12-08-2007, 02:17 PM
3D modeling is great, but not everyone has 3D modeling programs, nor can they afford them. That's why I took the most basic of program that comes on most all windows based computers and showed how to use it.

37H4N
12-09-2007, 04:55 PM
Your welcome Dacota.

I did think about the concepts and sketches thread, but wasn't sure if it would be good to post a bunch of designs in there.
Especialy not now, after X's coment. Which I agree with. :wink:

But I think I will be posting MHS designs that probably won't get built. It will give people ideas for their sabers.

Darth Mortis
11-06-2008, 12:03 PM
the MS paint tutorial is great, cant wait to test it out on a couple of concept designs ive penciled out on paper.

galen marek
08-24-2009, 01:30 PM
thanks corbin, youre a clever sod!:p

Danz409
10-03-2009, 12:13 AM
iv worked with MS paint more then any other program (10+ years or so) and thought i knew all the little tricks... i was WRONG! thanks for this. even i learned a few things about MS paint! the whole make a red box and put a circle in it for round objects... Genius! i usually spend the time zooming in with a brush and slowly removing everything from around it....

adampatric
02-16-2010, 10:34 PM
Thread which is started by Corbin_Das is really pretty cool and all information which is start from initial process is really good.
After watching your thread i understand whole process which sounds good..
You really share knowledgable information with us..

Jedi-Elf
06-30-2010, 04:20 PM
Corbin Das: Thanks for the tip on using Paint for saber renders! I never thought of doing that. Just one question for you. When I copy/stretch/paste colored sections over top of the bare metal sections or copy/paste whole hilts before changing the colors and then save the image as a .jpg file the colors sometimes become pale and I get "noise" in the colored areas where the color pixels a slightly scrambled and the image looks blurred. Any idea why or how to stop it from happening? it would take a long time to go in and correct things pixel by pixel.

Sairon
06-30-2010, 05:32 PM
At Jedi-Elf, The way to stop the pixelation or "noise" is to save it as a .bmp file, takes up tons more room but no pixelation.

Jedi-Elf
07-02-2010, 03:29 PM
Thanks for that tip Sairon! The renders I'm doing now look fine and there's no more pixelation!

Cancer
02-12-2011, 12:11 PM
Hail fellow MSPaint user! I've been making my plans out with Paint for so long now, for more than just sabers! More to the point, though, have you tampered with the Windows7 paint revamp at all? I've had nothing but headaches with it so far, seems they tried to upgrade to a ribbon system with everything instead of just a pixel plot. :'(

One step forward, three steps back? </3